Thursday, March 26, 2015

Class 10: Molecular Depth Cues

This is a screen shot taken from Second Life. This is an example of size differences. The railing that is closest to us appears to be larger then the railing that is farther away from us. 

This is the second screen shot taken in Second Life showing an example of Occlusion. Here we are standing in front of a wall that is blocking to full view of the building outside.

This is the third screen shot from Second Life showing and example of lighting. The light appears to be coming from the right side of the screen because the right side of the wood is light and the left side is dark implying that that is the shadow.
This is the forth screen shot from Second Life showing an example of texture density. Here we can see the cement blocks creating texture to the building wall.

This is the 5th screen shot from Second Life showing an example of linear perspective. Here we see how the road appears to be getting narrower as it gets farther and farther away in the distance.

This is the final screen shot from Second Life showing an example of atmospheric perspective. This is showing how the tree close to us we can see the detail of the leaves, but the tree far away from up seem to blend together and you can't really make out any detail. 

This is a final project in second life exploring molecular depth cues. It is a final exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc

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